US Blaster USB 7133 User Manual

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Summary of Contents

Page 2 - Table of Contents

Supply DomeThe dome provides the means to upkeep the Federacy's army, increasing the total supply capacity. It boosts the morale of nearby infant

Page 3 - 1 GAME OVERVIEW

1.3.4 The Raak-Zun - Mobile UnitsSlaveThe slave is a free worker unit of the Raak-Zun tribe. It can construct buildings and repair them. When controll

Page 4 - 1.2 Main Characters

SlingerThis agile trike is ideal for scouting purposes, and has a flexible rear-mounted missile launcher, that can aim both ground and air targets. It

Page 5

1.3.5 The Raak-Zun - BuildingsReactorThe Reactor acts as Raak-Zun’s powerplant and breeds new generations of loyal slaves. Hooks can be used to distri

Page 6 - 1.3 Units and Buildings

TomeIn this institution High Priests travel into the spiritual realm to learn about new ways to enforce Raak's will.Spawn Freak PitSummons the gr

Page 7

Cluster MineThis spiked ground mine offers protection and can be detonated to rip nearby enemy units apart.Sky LockThis proximity air mine is Raak-Zun

Page 8

1.3.7 The Sentinel - Mobile UnitsScuttlerHighly flexible worker and resource collection unit of the Sentinel. It can construct and repair buildings, a

Page 9

HaymakerFast moving artillery unit with long range but mediocre damage. Optionally it can shoot a toxic gel that's deadly for biological organism

Page 10 - G.T.A. Launcher

1.3.8 The Sentinel - BuildingsMainframeBesides being the Sentinel's main processing core, it generates the energy needed to power their network o

Page 11

Sky FortActs as an airbase, allowing the production of all airborne units.Dominator ScaffoldIs the key to produce the Sentinel's flagship unit, t

Page 12

Table of Contents1 GAME OVERVIEW

Page 13

TeleporterAllows direct delivery of Sentinel units, from any factory to itself. It can store a certain amount of assembly data for on demand productio

Page 14

2 GETTING STARTED2.1 Starting a Single Player GameSelect the CAMPAIGN button to get into the campaign where you are able to:  Start a new campaign fr

Page 15 - Sky Lock

3 PLAYING THE GAME3.1 The game screenLooking at this game screen you can see several areas providing useful information.Build Menu When a worker unit

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3.2 SunAge Basics3.2.1 General ConceptsThis section describes the general concepts of the game.ResourcesThe four types of resources that are available

Page 17 - Behemoth

UpgradesThere are several upgrades that can be researched in the science facility – that is either the Science Lab (Federals), the Tome (Raak-Zun), or

Page 18

Weapon Attributes SniperThe projectiles of this weapon are effective against light and organic units only.Air Aim This weapon is able to attack flying

Page 19

3.2.3 Unit ConceptsUnit TypesOrganicregenerate when idle,immune to EMP weapons, affected by toxic and sniper attacks,can also be fully hypnotizedMecha

Page 20 - Air Blade

3.3 ActionsNote on using the mouse: If you are instructed to left-click an object, this means that you are to place the mouse cursor over the object a

Page 21 - 2 GETTING STARTED

3.3.4 Moving SquadsTo move a selected squad, right-click on the destination on the game screen or the minimap. Usually a squad will re-orient its form

Page 22 - 3 PLAYING THE GAME

3.3.7 Handling QueuesAlmost every squad action can be queued by holding down the ( SHIFT ) key. When you do so, the commandqueue of the currently sele

Page 23 - 3.2 SunAge Basics

1 GAME OVERVIEW1.1 StorySunAge is upon us – the solar system is dying.With Earth teetering on the brink of extinction, human Federals and mutant-gene

Page 24 - Weapon Types

3.3.8 Attacking ObjectsArmed units attack everything hostile object they can see and aim at without asking. To attack you have to move the squads into

Page 25 - Weapon Attributes

3.3.9 Building ObjectsBuilding UnitsUnits are built in factories. The resources are spent immediately and the factory takes over the order. All factor

Page 26 - 3.2.3 Unit Concepts

3.3.10 Getting Information about Units and SquadsSquad Type InfoThe Squad Type Info shows the most important combat data for the selected squad, detai

Page 27 - 3.3 Actions

4 In-Game MenuThe In-Game Menu offers options like saving and loading a game, and setting volumes. To toggle the In-Game Menu, press the (ESC) key.The

Page 28 - 3.3.6 Switching Combat Modes

5 THE VERTEX4 ENTERTAINMENT LIMITED SOFTWARE LICENSE AGREEMENTIMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH INCLUDES COMPUTER SOFTWARE

Page 29 - 3.3.7 Handling Queues

LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS

Page 30 - 3.3.8 Attacking Objects

8 CREDITSvertex4 Entertainment CEO / Executive Producer Roman PfneudlLtd.Game Design Roman PfneudlSøren AndersenLead Programming Roman PfneudlGUI Prog

Page 33 - 4 In-Game Menu

MiscellaneousHold formation ControlQueue commands and show command queue Shift (with a squad selected)Position to last event(s) EToggle mini-map MZoom

Page 34 - AGREEMENT

1.2 Main CharactersETHAN is the hero of the Federal Campaign. Whilst still learning the ropes as a Commander, his risk-taking nature puts him at the c

Page 35 - 7 TECHNICAL SUPPORT

GRULL is a Golgotha, and loyal lieutenant to Madok. At first he accompanies a convalescing Sauk in early missions but then witnesses Sauk’s act of reb

Page 36 - 8 CREDITS

1.3 Units and BuildingsThe game features the following races: The vigilant Federals, the religious and evil Raak-Zun, and the Sentinel, keepers o

Page 37

CommanderThis unit can be grouped with other infantry units boosting their morale (+25% damageper second). He is equipped with a high tech plasma carb

Page 38

WarhawkThe aviator of choice for the Federacy. It’s a flexible and good allround unit.Hellfire AAG MissilesUnguided missiles that can hit both air and

Page 39

War FactoryProduces the Federacy's vehicle units for reconnaissance and warfare.Science LabThis facility allows the research of upgrades. Each Sc

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